


Traits are assigned to characters at character creation and can never be removed or modified in any way.
#State of decay 2 mods that go with certain facilities manual#
This is because you can use a training manual to give this person any skill you want (as long as you can track down that manual).Īs well as all the skills indicated above, characters also have Traits. Nothing - Having no fifth skill is actually a good thing believe it or not.Rarely but still possible, quirk skills can be useless (I'm looking at you, "Animal Facts"!). Has only one level, thus it cannot be raised and it cannot be specialized. Occasionally gives a 'Knowledge' that allows the use of a specific facility function. Quirk Skills - Skill that generally gives small stat bonuses to the character, and occasionally the community as well.These can be levelled just like Base skills and have their own specializations. Community Skill - Skills that allow the use of community facilities.

In addition to the Base/Advanced skills, characters get one extra slot that can be filled either with a Community Skill or a Quirk Skill, or no extra skill at all. Replacing a base skill retains all the benefits of the base skill, but starts level progression again from one to seven (this time, affecting the bonuses from the advanced skill). Raised by shooting and hitting enemies, or passively via a Shooting Gallery facility in your home base.Įach skill has seven levels apiece, and once you reach level seven, you can replace a basic skill with a speciality skill (you'll get to choose from one of two choices from a pool of four options).
